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		<citationkey>RaposoMagaRica:1997:WoReVR</citationkey>
		<title>Working with remote VRML scenes through low-bandwidth connections</title>
		<year>1997</year>
		<numberoffiles>1</numberoffiles>
		<size>94 KiB</size>
		<author>Raposo, Alberto Barbosa,</author>
		<author>Magalhães, Léo Pini,</author>
		<author>Ricarte, Ivan Luiz Marques,</author>
		<editor>Figueiredo, Luiz Henrique de,</editor>
		<editor>Netto, Marcio Lobo,</editor>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 10 (SIBGRAPI)</conferencename>
		<conferencelocation>Campos de Jordão, SP, Brazil</conferencelocation>
		<date>Oct. 1997</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<pages>34-41</pages>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<organization>SBC - Sociedade Brasileira de Computação; USP - Universidade de São Paulo</organization>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<abstract>We have developed a Web-based application to accelerate the visualization of VRML scenes located in a remote server. This application enables the user to extract only the parts of a scene that are of actual interest. The extracted parts represent one or more sub-trees of the hierarchical structure of the VRML scene, and only these parts will be rendered and visualized in the local computer. By reducing the complexity (size) of the remote scene, less data are transmitted from the remote server and the rendering process becomes faster in the local computer. The application is written in Java and is executed as an applet embedded in an HTML page.</abstract>
		<language>en</language>
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		<notes>The conference was held in Campos de Jordão, SP, Brazil, from October 13 to 16.</notes>
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